Technologies may be transacted between strangers on the in-game marketplace for between 25,000 and 500,000 cash, or given among contacts within the same energy network. Each player-researched technology may only be sold on the market twice, but may always be shared within the network.
Development cost tableEdit
|Technology # (n)||Research time (60*1,4^(n-1))||Technology points (25*1,4^(n-1))||Coins per hour (30*1,4^(n-1))|
Economics of the in-game marketEdit
In the in-game market, as of July 2013, clear patterns have developed in technology pricing. Many players choose to develop the coal and gas technologies as their inital choices when prices were cheap (as seen in the above table), presumably due to their immediate applicability to a starting player's network. These technologies are abundantly available on the market and sell for cheap prices straight up to level 10. Somewhat rarer and more expensive is hydro technology, with wind and solar technology rarer still and commanding higher prices, and bio technology usually having only a few rights for sale in the higher levels and fetching the highest prices.
Observing this, a wise player would develop the rarer technologies, wind, solar, and bio, even if his or her network could not benefit from them. It would be profitable to buy the abundant technologies with proceeds earned from selling the rarer technologies, at least until these market imbalances correct themselves.